![]() ![]() etc." and some are "escort this NPC along this route." Blizz addressed this by making more types of quests, but also made things easier, not necessarily more interesting. *Too many of the same type of quests: "kill X number of creatures." or "collect X number of this item dropped by dead creatures at random intervals." some are "run here, talk to this person, then run there talk to another person. *Without the best gear, you're a sitting duck in PVP. The best equipment is a grind to get, and some very rare items are like slot machine jackpots, which is frustrating. Meaning a long run back to the body from the closest graveyard. And if one person messes up in the fight, the entire party can wipe. *Boss fights (while carefully planned) become a boring routine. ![]() There's a running joke about people "rolling their face across the keyboard and getting a kill." *The skills required to play are very low the more powerful you get, or with certain classes. *your combat was just pushing sequences on button at the right time and watching meters refill. ![]() So, with no sense of community, the game's flaws started getting more annoying. So it's an all or nothing thing, usually. If you have a loser guild, then you lack the fun of playing with friends. It's a bit like a job at hat level: you have to show up for raids regularly, and establish your worth to get in on popular guild raids. They're very competitive and there's a pecking order. The biggest flaw: Essentially, you have a Multiplayer game with no community unless you join a guild and play enough to get on raids. I made about 6 characters, and frequented different servers, but with so many people, I rarely played with the same person twice. I continued playing for a few months, but lost all interest in what had become a grind. I had other friends in the game, but our play schedules were incompatible. Especially when you go toe-to-toe with someone playing the same class as you.Ī few months later, my best friend I made in the game left because another person in my guild didn't like her and she moved her character to another server. *PvP between equally matched (and closely geared) players is a ton of fun. *Boss fights have to be carefully orchestrated. ![]() The pros were: the graphics, beauty, creativeness, and fluidity. I worked my way to the top then started raiding with a guild. At first it was incredible - I played day and night sometimes on weekends and holidays.
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